Differentiate between Orthographic Projection and Isometric Projection.
Please rotate your device horizontally for split view
Access and download Computer Graphics question papers from Savitribai Phule Pune University (SPPU). Our collection includes INSEM (Internal Semester) and ENDSEM (End Semester) exam papers.
We offer 5 question papers for Computer Graphics, covering various exam patterns and years. All papers are in PDF format for easy viewing and download.
Prepare for mid-term evaluations with Computer Graphics INSEM papers, aligned with the SPPU exam pattern and syllabus.
Access Computer Graphics ENDSEM papers covering the entire syllabus, essential for final exam preparation.
Our question-paper viewer enables you to:
SPPU Question Papers Hub is focused entirely on SPPU previous year papers, with cleaner discovery by branch, semester, and subject.
Computer Graphics is a key subject in the SPPU curriculum. Our question paper collection helps students understand exam patterns, practice effectively, and improve academic performance.
Explore Computer Graphics resources including SPPU question papers from Savitribai Phule Pune University. Find INSEM and ENDSEM papers for effective examination preparation. Our platform offers academic resources, a PDF viewer for online study, university question papers, and materials for semester examinations.
Download all INSEM question papers as ZIP
Download all ENDSEM question papers as ZIP
Download all question papers (INSEM + ENDSEM) as ZIP
Differentiate between Orthographic Projection and Isometric Projection.
What is transformation and wirte transformation matrix for : i) 3D translation using homogenous coordinate system ii) 3-D rotation about X-axis.
Consider the square A (1, 0), B(0, 0), C(0, 1), D (1, 1). Rotate the square ABCD by 45º anticlockwise about point A (1,0)
What are the types of projection and write in brief about each type of projections.
Derive 3D transformation matrix for rotation about a principal axis.
A triangle is defined by 2 4 4 2 2 4 Find transformed coordinates after the following transformation. i) 90º rotation about the origin. ii) Reflection about line X=Y
Whta is Backface? Explain Backface Detection and removal.
Explain and compare point source and diffuse illumination.
Compare RGB and HSV color model
Write short note on Painters Algorithm
Explain Halftone shading
Explain the following terms with examples. i) Colour gamut ii) Specular Reflection iii) Diffuse reflection
Write a short note on interpolation and approximation.
Explain Blending function for B-spline curve.
What are fractals? Explain Triadic Koch in detail.
Explain the Bezier curve. Enlist its properties.
Draw and explain Hilbert’s curve with an example
With suitable example write short note on the fractal lines.
Explain deletion of segment with suitable example.
What is Morphing and write the applications of Morphing.
Draw block diagram of NVIDIA workstation and explain it in brief.
Write a short note on motion specification method based on. i) Geometric and kinematics information. ii) Animation languages
Write any three important features of NVIDIA gaming platform
Explain renaming of a segment with suitable example.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6002]-158 |
| Academic Year | S.E. |
| Branch Name | Artificial Intelligence & Data Science |
| Exam Type | ENDSEM |
| Exam Session | 2023 May Jun Endsem |
| Watermark | ['CEGP013091', '49.248.216.238 19/06/2023 10:39:50 static-238'] |
Differentiate between Parallel projection and Perspective Projection
What is transformation and write transformation matrix for : i) 2-D reflection with respect to line Y=X ii) 3-D rotation about Y-axis.
A triangle is defined by 2 4 4 2 2 4 Find transformed coordinates after the following transformation i) 90° rotation about the origin. ii) Reflection about line X = Y
What are the types of projection and write in brief about each type of projections
Derive 3D transformation matrix for rotation about a principal axis.
Perform 45° rotation of a triangle A(0, 0), B(1, 1) and C(5, 2). Find transformed coordinates after rotation, (i) About origin, (ii) About P(–. 1, 1).
Write short note on Warnock’s Algorithm
Explain Halftone shading
Compare Gauraud shading and Phong Shading
Explain Backface Detection and removal.
Explain and compare point source and diffuse illumination.
Explain the following terms with examples: i) Color gamut ii) Specular Reflection iii) Diffuse reflection
Explain, the Bezier curve. List its properties.
Explain Blending function for B-spline curve
What are fractals? Explain Triadic Koch in detail
Write a short note on interpolation and approximation
Explain Hilbert’s curve with an example.
With suitable example write short note on the fractal line
Explain deletion of segment with suitable example
Define Morphing and write the applications of Morphing
Explain renaming of a segment with suitable example
Write a short note on motion specification methods based on i) Geometric and kinematics information. ii) Specification methods based on physical information
Write any three important features of NVIDIA gaming platform
Explain architecture of 1860
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6261]-43 |
| Academic Year | S.E. |
| Branch Name | Computer Engineering (AI & DS) (Computer Science & Design Engg.) |
| Exam Type | ENDSEM |
| Exam Session | 2024 May Jun Endsem |
| Watermark | ['CEGP013091', '49.248.216.238 24/05/2024 13:38:47 static-238'] |
Find transformation of a triangle A(1, 0) B(0, 1) C(1, 1) by performing translation by one unit in x and y directions and then rotating 45° about the origin.
What are the types of Projection and write in brief about any one type of projection.
Write transformation matrix for (i) 2-D Rotation clockwise direction (ii) 2-D Scaling (iii) 2-D translation (iv) 2-D reflection about X-axis.
Explain Perspective projections with example.
Given a circle C with radius 5 and center coordinates (1, 4). Apply the translation with distance 5 towards X axis and 1 towards Y axis. Obtain the new coordinates of C without changing its radius.
Given a line segment with starting point as (0, 0) and ending point as (4, 4). Apply 30 degree rotation anticlockwise direction on the line segment and find out the new coordinates of the line.
Write a short note on : i) CMY color model ii) Properties of light
Explain Back-face Removal algorithm.
Explain ambient light and diffuse reflection with examples.
Explain the CIE chromaticity diagram.
Explain Painter’s algorithm.
Explain Gouraud Shading method.
What are various applications of Fractals?
Explain Hilbert’s curve with an example.
Write a short note on Interpolation.
Explain B-spline curve.
Explain the Bezier curve. List its properties.
What are fractals? Explain Triadic Koch in detail.
Compare Conventional and Computer based Animation.
Discuss NVIDIA as a gaming platform in detail.
Explain the structure of a segment table with example.
Write short note on Motion Specifications.
Explain architecture of i860.
Explain creation and renaming of segment.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 70 |
| Total Questions | 8 |
| Duration | 2½ Hours |
| Paper Number | [6179]-243 |
| Academic Year | S.E. |
| Branch Name | Computer Engineering (AI & DS) (Computer Science & Design Engineering) |
| Exam Type | ENDSEM |
| Exam Session | 2023 Nov Dec Endsem |
| Watermark | ['CEGP013091', '49.248.216.238 03/01/2024 09:36:31 static-238'] |
Explain the following terms : i) Persistence ii) Resolution iii) Aspect ratio iv) Pixel v) Refresh Buffer
Discuss the significance of OpenGL Pipeline and OpenGL Libraries
Derive the expression for Decision Parameter used in Bresenhams line drawing algorithm.
Discuss any five applications of Computer Graphics
Differentiate between Raster scan and Random scan
Using DDA algorithm compute the pixels that would be turned on for line with end points (0, 0) to (4, 6).
Explain Winding number method to perform the inside out test for a given point with example.
Comment on the advantages of using 8 connected method while using Seed Fill algorithm over 4 connected method with suitable example.
Explain Weiler Atherton Polygon Clipping Algorithm.
Compare Flood fill and Boundary fill algorithm.
Consider the Clip window with vertices a A(1,2), B(10, 2), C(10, 10), D(1, 10) and a line with end points as S(3, 1) and T(6, 4). Clip the line ST against the given window using Cohen Sutherland Algorithm.
Discuss the limitations of Cohen Sutherland algorithm? Explain the significance of Region Codes.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 30 |
| Total Questions | 4 |
| Duration | 1 Hour |
| Paper Number | [6186]-522 |
| Academic Year | S.E. |
| Branch Name | Computer Engineering/Computer Science & Design Engg./Artificial Intelligence & Data Science Engg. |
| Exam Type | INSEM |
| Exam Session | 2023 Oct Insem |
| Watermark | ['CEGP013091', '49.248.216.238 12/10/2023 10:40:02 static-238'] |
Define the term aspect ratio, write the different applications of computer graphics.
Write short note on Plasma and LED display device.
Define the terms: color depth, scan conversion, refresh rate, pixel.
Write short note on CRT.
Describe OpenGL architecture with block diagram in detail.
Explain DDA line drawing Algorithm.
Explain what is meant by the term “OpenGL display callback function.
Explain Bresenham’s Line drawing algorithm in detail.
Explain with an example scan line fill Algorithm.
Let ABCD be the rectangular window with A(20,20), B(90,20), C(90,70) and D(20,70). Find region codes for endpoints and use the Cohen-Sutherland algorithm to clip the lines: Q1 Q2 with Q1 (10,10), Q2 (70,60)
Write and explain with example Cohen Sutherland Clipping algorithm.
Clip the line PQ having coordinates P(4,1) and (6,4) against the clip window having vertices A (3,2), B(7,2), C (7,6), D(3,6).Use Cohen-Sutherland algorithm.
| Subject Name | Computer Graphics |
|---|---|
| Semester | III |
| Pattern Year | 2019 |
| Subject Code | 210244 |
| Max Marks | 30 |
| Total Questions | 6 |
| Duration | 1 Hour |
| Paper Number | [6359]-522 |
| Academic Year | S.E. |
| Branch Name | Computer Engg./AL & DS/Computer Science & Design Engg. |
| Exam Type | INSEM |
| Exam Session | 2024 Sep Insem |
| Watermark | ['CEGP013091', '49.248.216.238 10/10/2024 10:33:58 static-238'] |
Select a question to generate an answer